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R5: Fiches explicatives

Les fiches explicatives des outils donnent le processus détaillé et les étapes que l’enseignant doit suivre concernant l’application des outils de gamification sur chaque séquence produite dans R4. Vous trouverez ici 30 outils qui permettent de gamifier vos cours !

FICHES EXPLICATIVES

SÉQUENCE PÉDAGOGIQUE POUVANT ÊTRE UTILISÉE AVEC LES OUTILS

Insert Learning
Quizalize

Pedagogical sequence N°1 PHILOSOPHY Rene Descartes

Playposit
Socrative

Pedagogical sequence N°2 PHISICS Double Slit Experiment

Brainscape
Legends of Learning

Pedagogical sequence N°3 ICT Cybersecurity

Historiana
Mindomo

Pedagogical sequence N°4 HISTORY European Union

Pixton
Quizziz

Pedagogical sequence N°5 ART Female Artists

Edpuzzle
Flipgrid

Pedagogical sequence N°6 ENGLISH Common Idioms

Canva
Simpleshow

Pedagogical sequence N°7 HISTORY Napoleon Bonaparte

Thinglink
Genially

Pedagogical sequence N°8 ART Impressionism

Quizlet
Kahoot

Pedagogical sequence N°9 SPANISH Vocabulary

Storyjumper
My Storybook

Pedagogical sequence N°10 ENGLISH Narrative Writing

Wordwall
Diagnostic Questions

Pedagogical sequence N°11 ENGLISH Vocabulary

StoyboardThat
Animaker

Pedagogical sequence N°12 GEOGRAPHY Environmental Protection

Flash Mind
Ankiapp

Pedagogical sequence N°13 ECOLOGY What is created from waste?

Bookwidgets
Bookcreator

Pedagogical sequence N°14 PHOTOGRAPHY

Goosechase
Spiderscribe

Pedagogical sequence N°15 CITIZENSHIP

The Gamification of Digital Learning project is co-financed by the ERASMUS+ program of the European Union, and will be implemented from December 2021 to November 2023. This website and the project content reflects the views of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.

(Project code: 2021-1-BE01-KA220-SCH-000027778)

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