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Read more about the article SOS Gamification: there are so many tools for gamification, but how to use them?

SOS Gamification: there are so many tools for gamification, but how to use them?

  • Post published:15 September 2023

As we have seen with our Technical Toolbox, many tools can be used to incorporate gamification elements into lessons and create gamified activities. First of all, to choose the right…

Continue ReadingSOS Gamification: there are so many tools for gamification, but how to use them?
Read more about the article Gamification of Digital Learning – Pedagogical sequences

Gamification of Digital Learning – Pedagogical sequences

  • Post published:16 August 2023

Gamification of Digital Learning is a cooperation partnership in school education that is being implemented over the span of two years by a consortium of five experienced organisations. The main…

Continue ReadingGamification of Digital Learning – Pedagogical sequences
Read more about the article Reinventing gamification in digital learning through AI

Reinventing gamification in digital learning through AI

  • Post published:10 July 2023

Gamification techniques and software have modernised and improved digital learning. Combining them with artificial intelligence can be very beneficial, but, if badly used, it could be disadvantageous. The main aim…

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Read more about the article The progress students make in their learning thanks to gamification

The progress students make in their learning thanks to gamification

  • Post published:1 June 2023

Nowadays, but especially in the future, technology is and will be indispensable for learning. To get better student results, today's educators are increasingly using various digital tools and strategies in…

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Read more about the article How does gamification impact motivation?

How does gamification impact motivation?

  • Post published:12 May 2023

Gamification is a multidisciplinary tool covering a wide range of fields including marketing, sales, recruitment, employee training, education. It encompasses theory of thought, methodology and various ways of implementation Gamification…

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Read more about the article Gamification, is it really for everyone?

Gamification, is it really for everyone?

  • Post published:13 April 2023

In previous articles, we discovered the importance of gamification in education to optimize learning and teaching experiences and the numerous benefits it brings. Moreover, we learned that gamification could help…

Continue ReadingGamification, is it really for everyone?
Read more about the article Gamification: An effective strategy for people with Autism

Gamification: An effective strategy for people with Autism

  • Post published:5 April 2023

Gamification uses game-like elements in non-game contexts, such as education, to motivate and engage learners. This technique can be a powerful tool to promote learning and engagement among students with…

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Read more about the article SLDs and gamification: the perfect match

SLDs and gamification: the perfect match

  • Post published:6 March 2023

There is a wide range of gamification techniques, and they are highly adaptable, which makes them the perfect tools for students with Specific Learning Disorders (SLDs), also known as Dys.…

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Read more about the article A new challenge in teacher training – online course on the use of gamification in lessons

A new challenge in teacher training – online course on the use of gamification in lessons

  • Post published:13 January 2023

After having developed a Compendium of Methods on the use of gamification in lessons within the GDL project, as well as a Toolbox with examples of platforms that can be…

Continue ReadingA new challenge in teacher training – online course on the use of gamification in lessons
Read more about the article How to overcome the lack of engagement in traditional education?

How to overcome the lack of engagement in traditional education?

  • Post published:6 December 2022

Imagine young children in elementary school: they rave about the school, they tell without being asked what they have learned and experienced, they are so proud to finally be a…

Continue ReadingHow to overcome the lack of engagement in traditional education?
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The Gamification of Digital Learning project is co-financed by the ERASMUS+ program of the European Union, and will be implemented from December 2021 to November 2023. This website and the project content reflects the views of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.

(Project code: 2021-1-BE01-KA220-SCH-000027778)

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