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Read more about the article Gamification can boost students’ metacognitive skills

Gamification can boost students’ metacognitive skills

  • Post published:12 December 2023

Do students know how to study? When do they start to know about their own learning style?  What do they know about themselves as learners to foster their own efficiency?Today's…

Continue ReadingGamification can boost students’ metacognitive skills
Read more about the article Gamification from a teacher’s perspective – reflections from school practice

Gamification from a teacher’s perspective – reflections from school practice

  • Post published:18 October 2023

We've previously discussed the several benefits of gamification in the classroom. Primarily from the standpoint of the student and their advantages.  It is also worth highlighting the problems and obstacles…

Continue ReadingGamification from a teacher’s perspective – reflections from school practice
Read more about the article SOS Gamification: there are so many tools for gamification, but how to use them?

SOS Gamification: there are so many tools for gamification, but how to use them?

  • Post published:15 September 2023

As we have seen with our Technical Toolbox, many tools can be used to incorporate gamification elements into lessons and create gamified activities. First of all, to choose the right…

Continue ReadingSOS Gamification: there are so many tools for gamification, but how to use them?
Read more about the article Gamification of Digital Learning – Pedagogical sequences

Gamification of Digital Learning – Pedagogical sequences

  • Post published:16 August 2023

Gamification of Digital Learning is a cooperation partnership in school education that is being implemented over the span of two years by a consortium of five experienced organisations. The main…

Continue ReadingGamification of Digital Learning – Pedagogical sequences
Read more about the article Reinventing gamification in digital learning through AI

Reinventing gamification in digital learning through AI

  • Post published:10 July 2023

Gamification techniques and software have modernised and improved digital learning. Combining them with artificial intelligence can be very beneficial, but, if badly used, it could be disadvantageous. The main aim…

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Read more about the article The progress students make in their learning thanks to gamification

The progress students make in their learning thanks to gamification

  • Post published:1 June 2023

Nowadays, but especially in the future, technology is and will be indispensable for learning. To get better student results, today's educators are increasingly using various digital tools and strategies in…

Continue ReadingThe progress students make in their learning thanks to gamification
Read more about the article How does gamification impact motivation?

How does gamification impact motivation?

  • Post published:12 May 2023

Gamification is a multidisciplinary tool covering a wide range of fields including marketing, sales, recruitment, employee training, education. It encompasses theory of thought, methodology and various ways of implementation Gamification…

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Read more about the article Gamification, is it really for everyone?

Gamification, is it really for everyone?

  • Post published:13 April 2023

In previous articles, we discovered the importance of gamification in education to optimize learning and teaching experiences and the numerous benefits it brings. Moreover, we learned that gamification could help…

Continue ReadingGamification, is it really for everyone?
Read more about the article Gamification: An effective strategy for people with Autism

Gamification: An effective strategy for people with Autism

  • Post published:5 April 2023

Gamification uses game-like elements in non-game contexts, such as education, to motivate and engage learners. This technique can be a powerful tool to promote learning and engagement among students with…

Continue ReadingGamification: An effective strategy for people with Autism
Read more about the article SLDs and gamification: the perfect match

SLDs and gamification: the perfect match

  • Post published:6 March 2023

There is a wide range of gamification techniques, and they are highly adaptable, which makes them the perfect tools for students with Specific Learning Disorders (SLDs), also known as Dys.…

Continue ReadingSLDs and gamification: the perfect match
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The Gamification of Digital Learning project is co-financed by the ERASMUS+ program of the European Union, and will be implemented from December 2021 to November 2023. This website and the project content reflects the views of the authors, and the European Commission cannot be held responsible for any use which may be made of the information contained therein.

(Project code: 2021-1-BE01-KA220-SCH-000027778)

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